Avorion Script API Documentation
Player [Client]
This object is only available on the client.
function Player()
Returns
A new instance of Player
property Alliance alliance | [read-only] |
property var allianceIndex | [read-only] |
property vec3 cameraAt | [read-only] |
property vec3 cameraEye | [read-only] |
property Matrix cameraPosition | [read-only] |
property vec3 cameraUp | [read-only] |
property Entity craft |
property UserObject craftFaction | [read-only] |
property Uuid craftId |
property Uuid craftIndex |
property string fullLogId | [read-only] |
property Group group | [read-only] |
property int index | [read-only] |
property bool infiniteResources |
property bool isAIFaction | [read-only] |
property bool isAlliance | [read-only] |
property bool isBehemothDLCInstalled | [read-only] |
property bool isBlackMarketDLCInstalled | [read-only] |
property bool isInteracting | [read-only] |
property bool isIntoTheRiftDLCInstalled | [read-only] |
property bool isPlayer | [read-only] |
property Material maxBuildableMaterial |
property int maxBuildableSockets |
property unsigned int maxNumMails | [read-only] |
property var maxNumShips | [read-only] |
property var maxNumStations | [read-only] |
property int money | [read-only] |
property var name | [read-only] |
property unsigned int numMails | [read-only] |
property unsigned int numShips | [read-only] |
property bool ownsBehemothDLC | [read-only] |
property bool ownsBlackMarketDLC | [read-only] |
property bool ownsIntoTheRiftDLC | [read-only] |
property Entity selectedObject |
property PlayerStateType state | [read-only] |
function var addComparisonItem(var item)
Returns
nothing
function bool, string buildingAllowed(Entity entity)
function int callbacksRegistered(string callbackName, var functionName)
Check how many functions are registered to a callback from the current script VM.
Parameters
functionName The name of the function for which to check. If nil, will count all functions that are registered to this callback.
Returns
The amount of functions registered to the callback
function bool, string, table<int, string> canPay()
function Relation... getAllRelations()
function int, int getHomeSectorCoordinates()
function Entity getInteractedEntity()
function Inventory getInventory()
function SectorView getKnownSector(int x, int y)
function ivec2... getKnownSectorCoordinates()
function SectorView... getKnownSectors()
function SectorView... getKnownSectorsOfFaction(int factionIndex)
function SectorView... getKnownSectorsWithFaction(int factionIndex)
function Mail getMail(unsigned int index)
function string... getNamesOfShipsInSector(int x, int y)
function PlanStyle getPlanStyle(string name)
function string... getPlanStyleNames()
function int, int getReconstructionSiteCoordinates()
function Relation getRelation(int factionIndex)
function int getRelations(int factionIndex)
function int getRelationStatus(int factionIndex)
function unsigned int... getResources()
function table<int, string> getScripts()
function var getSelectionGroup(int index)
function var getSelectionGroups()
function var getShipAvailability(string name)
function Box getShipBoundingBox(string name)
function bool getShipCanPassRifts(string name)
function string getShipCargo(string name)
function table<TradingGood, int> getShipCargos(string name)
function var getShipDestroyed(string name)
function float getShipHyperspaceReach(string name)
function string getShipIcon(string name)
function string... getShipNames()
function var getShipOrderInfo(string name)
function float getShipPayment(string name)
function float getShipPaymentTime(string name)
function BlockPlan getShipPlan(string name)
function var... getShipPosition(string name)
function double getShipReconstructionValue(string name)
function string getShipStatus(string name)
function pair
function table<int, TurretDesign> getShipTurretDesigns(string name)
function int getShipType(string name)
function var getValue(string name)
function bool hasScript(string name)
function var... invokeFunction(var scriptName, string functionName, var... arguments)
Invokes a function in a script of the player. Use this function to invoke functions from one script in another script. The first return value of the function is an integer indicating whether or not the call was successful. When it was, this integer is followed by the return values of the invoked function.
Parameters
functionName The name of the function that will be executed
arguments An arbitrary list of arguments that will be given to the invoked function. Only numbers, std::strings and nil are supported here.
Returns
Returns at least 1 value indicating if the call succeeded:
0 The call was successful. In this case, the return values of the script are returned in addition to the call result, following the call result.
3 The call failed because the given script was not found in the player.
4 The call failed because the given function was not found in the script.
5 The call failed because the script's state has errors and is invalid
function bool knowsFaction(int factionIndex)
function bool knowsSector(int x, int y)
function bool ownsShip(string name)
function var registerCallback(string callbackName, string functionName)
Register a callback in the player. The callback will be removed when the sector is changed or the receiver, if it's an entity, is destroyed. Double registration of callbacks doesn't work. When the same callback to the same callback of the same script instance is registered twice, it will still only be called once.
Parameters
functionName The name of the function that will be executed in the script when the callback happens
Returns
nothing
function var sendCallback()
Returns
nothing
function var sendChatMessage(var content, var channel)
Returns
nothing
function var setCameraKeyFrames()
Returns
nothing
function var setFollowCamera(var entity)
Returns
nothing
function var setSelectionGroup(int index, var group_in)
Returns
nothing
function var startBuilding(Entity entity)
Returns
nothing
function var startInteracting(Entity entity, string scriptName, int optionIndex)
Returns
nothing
function var stopInteracting()
Returns
nothing
function var unregisterCallback(string callbackName, string functionName)
Returns
nothing
Callbacks Alliance [Client] Callbacks Alliance [Server] Callbacks Alliance [Server] Callbacks Entity Callbacks Galaxy Callbacks Player Callbacks Player [Client] Callbacks Sector Callbacks Server Callbacks
Command Entity FactionDatabase PlanGenerator Player Sector Server UsableInventoryItem
Boarding BspTree CargoBay CargoLoot ControlUnit CrewComponent DeletionTimer DirectFlightPhysics DockingClamps DockingParent DockingPositions Durability EnergySystem Engine FighterAI Hangar HyperspaceEngine InteractionText InventoryItemLoot Owner Physics Plan ReadOnlyBoarding ReadOnlyBspTree ReadOnlyCargoBay ReadOnlyControlUnit ReadOnlyCrew ReadOnlyDeletionTimer ReadOnlyEnergySystem ReadOnlyEngine ReadOnlyFighterAI ReadOnlyHangar ReadOnlyHyperspaceEngine ReadOnlyInteractionText ReadOnlyOwner ReadOnlyPhysics ReadOnlyPlan ReadOnlyShipAI ReadOnlyShipSystem ReadOnlyTorpedoAI [Server] [Client] [Server] [Client] ReadOnlyTorpedoAI [Server] [Client] [Server] [Client] ReadOnlyTorpedoLauncher ReadOnlyTurretBases ReadOnlyVelocity ReadOnlyWeapons ReadOnlyWormHole Shield ShipAI ShipSystem StructuralIntegrity SystemUpgradeLoot Thrusters Torpedo TorpedoAI TorpedoLauncher Turret TurretAI TurretBases Velocity Weapons WormHole
AllianceMember AllianceRank BlockPlan BlockPlanBlock BlockStatistics Box Captain Color ControlUnitSeat CraftDesign CraftStatsOverview Crew CrewMan CrewProfession DebugInfo dvec2 dvec3 dvec4 Entity EntityDescriptor FighterTemplate Format GameSettings Group HighResolutionTimer Inventory InventoryTurret ivec2 ivec3 ivec4 Language Mail Material Matrix ModManager NamedFormat PlanBspTree PlanetSpecifics PlanGenerationStage PlanPart PlanStyle PlayerId PluralForm Profiler QuadTree Random Rarity Ray ReadOnlyEntity Rect Relation Scenario SectorView Seed Sphere Squad SystemUpgradeTemplate Timer Tooltip TooltipLine TorpedoShaft TorpedoTemplate TradingGood TurretDesign TurretDesignPart TurretTemplate UsableInventoryItem Uuid VanillaInventoryItem vec2 vec3 vec4 Version Weapon
EntityIcon EntityTooltip PlanMesh ReadOnlyIcon ReadOnlyPlanMesh ReadOnlyScriptUI ReadOnlyTooltip ScriptUI
Achievements Alliance [Client] CameraKeyFrame CaptainSelectionItem Client ClientSettings ColorSelectionItem CraftDesignSelectionItem Faction [Client] Galaxy [Client] GalaxyMap GameInput GlowFX IconSelectionItem InputWindow InventoryReferenceSelectionItem InventorySelectionItem Keyboard LaserFX Mouse Music PixelIconSelectionItem Planet Player [Client] PlayerWindow RefractionFX Sector [Client] SelectionItem ShipDatabaseEntry [Client] SoundSource StrategyState TargetIndicator TooltipRenderer TurretDesignSelectionItem
AllianceEmblem AllianceTab ArrowLine Button [Client] [Client] Button [Client] [Client] CaptainIcon CaptainProfile CheckBox ComboBox ContextMenu CraftPortrait CrewBar Frame Hud InventorySelection Label Line ListBox ListBoxEx MapArrowLine MapIcon MultiLineTextBox NumbersBar Picture PlanDisplayer ProgressBar SavedDesignsSelection ScrollFrame Selection ShipWindow Slider StatisticsBar Tab TabbedWindow TextBox TextField TooltipDisplayer Tree UIArbitraryHorizontalSplitter UIArbitraryVerticalSplitter UIContainer UIElement UIGridSplitter UIHorizontalLister UIHorizontalMultiSplitter UIHorizontalSplitter UIOrganizer UIRect UIRenderer UIVerticalLister UIVerticalMultiSplitter UIVerticalSplitter ValueComboBox Window
EntityTransferrer FighterController Loot ReadOnlyEntityTransferrer ReadOnlyFighterController ReadOnlyLoot ReadOnlyTurretController ReadOnlyWreckageCreator TurretController WreckageCreator
Alliance [Server] Faction [Server] Galaxy [Server] Player [Server] ReadOnlySector Sector [Server] Server ShipDatabaseEntry [Server]
AIState AlliancePrivilege BeamShape BlockShading BlockStructure BlockType BlockType2 BoxType BuildError CaptainGenderId ChatChannel ChatMessageType ComponentType ControlAction ControlActionBit ControlStyle CoolingType CraftStatsOverviewStat CrewProfessionType CrewRank DamageSource DamageType DeletionType Difficulty EntityArrivalType EntityType FighterOrders FighterStartError FighterType FontType ImpactParticles InventoryItemType JumpError KeyboardKey ListBoxEntryType MalusReason MaterialType MoonType MouseButton PlanetType PlayerStateType ProjectileShape RarityType RelationStatus SavedDesignType ScenarioType SectorChangeType ShipAvailability SoundType StatsBonuses TargetIndicatorVisuals TransformationFeature TurretAutoFireMode TurretSlotType WeaponAppearance WeaponCategory
This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and not necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.
Work in Progress. Documentation of Avorion Version: 2.5.7 c8e4beec84f7